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ShaderX7 - Advanced Rendering Techniques

After the tremendous success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4, ShaderX5, ShaderX6 a new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2008:

ShaderX7

Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.

Shadows - Sam Martin
Beyond Pixels and Triangles - Sebastien St-Laurent
Handheld Devices - Wolfgang Engel
Environmental Effects - Matthias Wloka
Geometry Manipulation - Natasha Tatarchuk
3D Engine Design - Kenneth Hurley
Image Space - Christoper Oat
Rendering Techniques -
Wessam Bahnassi
Global Illumination - Carsten Dachsbacher

Book Schedule:

February 28th , 2008 Proposals due !
April 17th Authors selected and begin writing
April 20th Contracts sent out
June 15th Deadline for Papers
July 15th Peer review feedback due
July 30th Revised articles due
August 15th All CD demos/code due
August 15th All articles sent to publisher
September 30th

Final CD sent to publisher

October 15th Editor and authors review book proofs
December Release

News

March 14th, 2009
Added article 6.7 and 6.8 to the TOC.
March 13th, 2009
The book is now available :-)
February 1st, 2009
Still editing ... hopefully the book goes to the printer very soon.
November 15th, 2008
Everything sent to the publisher ... slightly delayed but the book looks fantastic!!
December 15th, 2007
Setup web-site.

Please send comments, suggestions and ideas to wolf@shaderx.com

2001 - 2009 Wolfgang Engel, Carlsbad, CA, USA